I have built a simulator of a variant of Congway’s Game of Life using Godot Engine. In this version a Cell can be death or be alive with six different vitality levels. Each turn updates cell’s vitality according to each cell’s neighborhood.

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Tag based Processing: Multi-lock for processing in Godot Engine

Some days ago I had a particular issue implementing NPCs with many behaviorfacets which required live processing. As you see, my NPCs had...… Continue reading